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Text File
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1994-09-01
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10KB
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236 lines
*** ROMulus Software's ***
*** DEFCON 1 v1.2 ***
*** Documentation File ***
Welcome to DEFCON 1, a missile command type game set in the near
future. Switzerland, long thought to be peaceful and neutral, has
secretly been stockpiling nuclear weaponry. Due mainly to slumping
watch and army knife sales, they plan to take over the world starting by
kicking our western butt (the U.S.)
You are the Senior Defense Controller for Sector 3 of the United
States, in charge of protecting six cities. To protect your peace
loving cities you must intercept the ICBM's that are careening towards
them. The bad news: you have only a limited supply of anti-missile
bombs to accomplish your goal. The good news: your scientists have
begun to work feverishly on new defense technologies. These special
weapons come on-line as you reach further rounds. Unfortunately, they
cost more to use with regard to your total arsenal.
Bonuses are given at the end of each wave for bombs conserved,
people saved, and cities remaining.
The Special Weapons are:
Weapon Description
-------------------------------------------------------------------
1. Big Bertha A larger version of the standard bomb.
2. The Cluster Cloud A swarm of small explosions.
3. The Ring of Fire Eight explosions that form a circular ring.
4. Shield A long lasting (though limited range) barrier
against on-coming missiles.
5. The Pinwheel ??? (Top-secret, very speculative)
6. ??? ???
There are also six different types of missiles attacking your cities:
1. The MX-1a:
Just your standard missile.
Worth: 100 points.
2. The MX-Splinter:
Looks like a MX-1a until it reaches the middle of the screen, where
it splits into multiple warheads (up to six missiles.)
Worth: 100 points for each missile destroyed.
3. The AJ-Sidewinder:
This one wanders randomly down the screen. There's no way to predict
where it will land.
Worth: 300 points
4. The AJ-Sidewinder+:
Same as the AJ-Sidewinder, but with multiple warheads like the
MX-Splinter.
Worth: 300 points for each missile destroyed
5. The AJ-Vector94:
This is the meanest missile in DEFCON 1. It comes onto the screen
looking like a MX-1a, but soon changes direction at unpredictable
intervals, making it very difficult to intercept.
Worth: 500 points
6. The MX-Assassin:
The MX-Assassin flies very close the ground, coming from the side of
the screen and giving you very little time to stop it.
Worth: 100 points
- TECHNICAL STUFF:
The DEFCON 1 - v1.2 must include the following thirteen (13) files:
DEFCON1.EXE
DEFCON1.DOC
SCORES.HI
MXSM.BIT
MXMED1.BIT
MXMED2.BIT
MXLG1.BIT
MXLG2.BIT
MUSH1.BIT
MUSH2.BIT
DFNN.HEL
README.BAT
FILE_ID.DIZ
Note: To reset the high scores, just delete SCORES.HI
You will need a color VGA monitor and a VGA card that can support
640x480 16 color graphics in order to run DEFCON 1. You must also have
a mouse (with two or three buttons) or track ball, and a driver for it.
DEFCON 1 needs about 200K of conventional RAM. This means that of your
lower 640K, 200K must be free. You can check to see how much free
memory your machine has by typing the command: 'MEM' at the DOS prompt.
I apologize for the speed (or lack thereof) when many objects are
on the screen at once. Turbo C's graphics routines are very slooooow at
times. That being the case, I recommend that you run DEFCON 1 on a 286
12 MHz or faster machine. A memory cache (like SmartDrive or PC kwik
cache) will probably also help.
I made an effort to make this game run at the same speed on all
machines, but on extremely fast machines there is still a slight
difference. You can increase or decrease the speed of the mouse pointer
by pressing the (+) and (-) keys.
I recommend that you do not run this game under Microsoft Windows
3.1 or Windows NT 3.1. I've seen it work, but I've also seen some
strange results.
DEFCON 1 v1.2 was written entirely using Borland Turbo C v2.0. The
project required approximately two years of sporadic programming (while
I was not at school or at work).
Special thanks go to the following:
Reiner Bohlen -- Beta testing, programming and design.
High score: 320,026 Wave 14
Aaron Cortelyou -- Beta testing.
High score: 336,834 Wave 17
Toufik Djemil -- Programming.
Chris Robinson -- Early beta testing.
Richard Haw -- My boss, for not firing me while I worked on it at
work.
- SHAREWARE PART (a.k.a. the nag):
DEFCON 1 v1.2 is shareware. You are free to give copies
to your friends and family, neighbors and relatives, even random
strangers. You may also upload it to any bulletin boards or on-line
services that you frequent. The only requirement is that no files are
tampered with or missing.
If you enjoy this game and want to keep it, the registration is
only $10 (Pleeeeeease...I'm a poor college student.) If 10 bucks is too
steep, then send $5 and some comments and/or suggestions about the game.
You don't need to go into great detail (though I'd appreciate it :),
just some feedback, good and bad. If you are sending funds from outside
the U.S., don't worry about U.S. dollars, your native currency (as long
as it is equivalent to 10 U.S. dollars) will work fine. My bank will
convert it.
Why Register?
Aside from the warm fuzzy you get when you do the Right Thing, I
will also send you the most recent upgrade to DEFCON 1 and a copy of
Light Cycles (a TRON-like 2-player game). The source code is also
available.
In addition, ROMulus Software is working on the next major upgrade:
DEFCON 1 v2.0. When you register, you help to ensure that it makes it
to the nets alive.
"What so special about v2.0?", you wonder? It will be the first PC
missile game in 3D with a SimEarth-like feel!!! No longer will you, the
player, be trapped in 2D space. Missiles will come at you! You will
have control over your cities and how they are organized. The better
you run your cities, the better you can defend them. If this sounds
like fun to you, register today ($10)! Claim your copy and help support
our plans. We plan to have version 2.0 completed by the summer/fall of
'94.
- DISCLAIMER:
I've made every attempt to make this game as error and bug free as
possible. This program should NOT crash your computer. There were no
major problems testing it on many different PCs. Nevertheless, bugs do
pop up. If you have problems with DEFCON 1, please notify me at the
address below and I'll do my best to set them straight.
I take no responsibility for any problems DEFCON 1 v1.2
may cause on your computer. At the time of release, this game
was virus-free. However, I cannot guarantee that problems will
not arise (not even the big guys can do that). This program and its
accompanying files are NOT in the Public Domain, and cannot be
sold, for profit or otherwise. DEFCON 1 is in no way affiliated
with Borland International. All rights are reserved by this author and
ROMulus Software under all federal, state, and local laws that apply.
- BIO
I'm a junior attending the University of Illinois at Urbana-
Champaign. I'm majoring in Computer Science Engineering. I work for
USACERL (United States Army - Construction Engineering Research
Laboratory) as a computer programmer. My hobbies include programming
(of course), basketball, volleyball, and playing "old video games" i.e.
Donkey Kong, Tempest, Pac-Man, Defender, Galaxians...etc. Some of my
favorite music includes:
R.E.M., De La Soul, Pearl Jam, Public Enemy, Miles Davis, John Coltrane,
10,000 Maniacs, Beatles, Smashing Pumpkins among others.
Well, I could type about myself all day but, hey enough about me.
I would like to hear a little from you the player.
Please send all questions,
comments,
suggestions, and
registrations to:
---------------------------
| Jon Cortelyou |
| 3014 N. High Cross Rd. |
| Urbana, IL 61801-9602 |
| USA |
---------------------------
This is my permanent address so I will receive your letters.
Even better, save a whole 29 cents and Email me.
CompuServe: 71044,614
Internet: cortelyo@neon.cecer.army.mil (Use this one for Internet.)
cortelyo@osiris.cso.uiuc.edu (Please only use this one if
the previous one doesn't
work.)
71044.614@compuserve.com (Ditto.)
I don't know how long I will have my CompuServe account so don't
be alarmed if it's not around a few months from now (its so
expensive). My Internet account should be intact indefinitely.
Special note: When the screen is fading in at the beginning of each
wave, you can hit any key to snap the screen to full color thus skipping
the fade. I put this feature in because sometimes it just seems too
long to wait when you just want to start playing. Another feature is
during times the game is just waiting for you to read something you can
press a mouse button to move along more quickly. (i.e. At the end of
each wave.)
Basically, I just hope you'll have as much fun playing DEFCON 1 as I've
had writing it.
Have fun!
Jon D. Cortelyou
- END OF DOCUMENTATION